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Based in India · Open to global collaboration
AR & VR development services

Bring your ideas into view.
Make experiences interactive.

Explore augmented and virtual reality development with FiibixTech for product visualisation, virtual walkthroughs and training experiences. Start with a clear use case and validate the experience through a focused prototype.

Augmented reality

Add digital context to the real world.

AR places digital content within a view of the surrounding environment. Explore experiences that help users visualise a product, inspect information or interact with a 3D object.

Virtual reality

Create a space users can explore.

VR provides a digital environment for exploration and interaction. Explore guided walkthroughs, simulations and training scenarios designed around a defined objective.

Illustrative visuals, not screenshots of delivered client projects.

Potential applications

Choose the experience around a useful task.

These use cases can be assessed during discovery. Feasibility depends on the content, devices and interactions your project requires.

PRODUCTS & RETAIL

Product visualisation

Explore interactive 3D product views or AR placement to help users examine appearance, scale and configuration.

PROPERTY & INTERIORS

Virtual walkthroughs

Plan guided or interactive spaces for exploring property layouts, interiors and proposed environments.

TRAINING & OPERATIONS

Practice scenarios

Explore simulations with defined tasks, feedback and assessment requirements for a training programme.

EDUCATION

Interactive learning

Present objects, processes or environments through experiences aligned with specific learning objectives.

BRANDS & EVENTS

Immersive engagement

Assess interactive demonstrations or experiences that communicate a product or campaign message.

EARLY-STAGE IDEAS

AR/VR prototypes

Validate selected interactions and technical assumptions before expanding the production scope.

Define the scope early

The device, content and environment shape the experience.

We review these requirements before confirming the development approach and deliverables.

  • Target devices and delivery

    Identify mobile, browser or headset requirements and the devices that must be supported.

  • 3D assets and content

    Review available models, textures, media and source files. Agree what needs to be created or optimised.

  • Interaction and usability

    Define navigation, input methods, instructions and alternatives for users who cannot access the experience.

  • Performance and testing

    Agree target-device checks, loading requirements and representative environments for validation.

  • Integrations and reporting

    Assess any connections with product data, accounts, learning platforms or analytics.

From concept to a tested experience

Start focused. Review before expanding.

  1. 01 / DISCOVER

    Define the objective

    Clarify the audience, use case, devices, content and intended outcome.

  2. 02 / PROTOTYPE

    Validate key interactions

    Explore the central experience and review technical feasibility on agreed devices.

  3. 03 / DEVELOP

    Build the agreed scope

    Implement interactions, integrate assets and review development milestones.

  4. 04 / TEST & DELIVER

    Prepare the handover

    Complete agreed checks and provide release assets, guidance and support arrangements.

Discuss your immersive experience

What would you like your users to see or do?

Share your concept and intended use. We can discuss feasibility, prototype requirements and the next step.

Helpful details to include

  • Your use case and target audience
  • Preferred devices or headsets
  • Required interactions and environments
  • Available 3D models or reference material
  • Integration and reporting requirements
  • Your timeline and budget range
Common questions

AR and VR development FAQs

Should my project use AR or VR?

AR is suitable when digital content needs to appear within a view of the real environment. VR is suitable when the experience requires a digital environment. The choice depends on the task and available devices.

Can we start with a prototype?

Yes. A prototype can focus on selected interactions and devices. We agree its objectives and acceptance criteria before development begins.

Do we need existing 3D models?

Existing models can be reviewed for suitability. Creating new assets or adapting supplied files is scoped separately according to the required detail and performance.

Will the experience work on every phone or headset?

Device support must be defined and tested. Compatibility depends on hardware, operating systems, browsers and the selected implementation approach.

Can users access AR through a browser?

Browser delivery can be assessed for your use case. Available features and compatibility need to be validated on the intended devices before the scope is confirmed.

Can an experience connect to our existing platform?

Integration depends on available APIs, permissions and data requirements. Share the systems involved so we can assess the connection.

How is an AR/VR project priced?

Cost depends on the interactions, asset production, device support, integrations and testing requirements. Share your brief for a scope-based discussion.