Bring your ideas into view.
Make experiences interactive.
Explore augmented and virtual reality development with FiibixTech for product visualisation, virtual walkthroughs and training experiences. Start with a clear use case and validate the experience through a focused prototype.
Add digital context to the real world.
AR places digital content within a view of the surrounding environment. Explore experiences that help users visualise a product, inspect information or interact with a 3D object.
Create a space users can explore.
VR provides a digital environment for exploration and interaction. Explore guided walkthroughs, simulations and training scenarios designed around a defined objective.
Illustrative visuals, not screenshots of delivered client projects.
Choose the experience around a useful task.
These use cases can be assessed during discovery. Feasibility depends on the content, devices and interactions your project requires.
Product visualisation
Explore interactive 3D product views or AR placement to help users examine appearance, scale and configuration.
Virtual walkthroughs
Plan guided or interactive spaces for exploring property layouts, interiors and proposed environments.
Practice scenarios
Explore simulations with defined tasks, feedback and assessment requirements for a training programme.
Interactive learning
Present objects, processes or environments through experiences aligned with specific learning objectives.
Immersive engagement
Assess interactive demonstrations or experiences that communicate a product or campaign message.
AR/VR prototypes
Validate selected interactions and technical assumptions before expanding the production scope.
The device, content and environment shape the experience.
We review these requirements before confirming the development approach and deliverables.
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Target devices and delivery
Identify mobile, browser or headset requirements and the devices that must be supported.
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3D assets and content
Review available models, textures, media and source files. Agree what needs to be created or optimised.
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Interaction and usability
Define navigation, input methods, instructions and alternatives for users who cannot access the experience.
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Performance and testing
Agree target-device checks, loading requirements and representative environments for validation.
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Integrations and reporting
Assess any connections with product data, accounts, learning platforms or analytics.
Start focused. Review before expanding.
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01 / DISCOVER
Define the objective
Clarify the audience, use case, devices, content and intended outcome.
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02 / PROTOTYPE
Validate key interactions
Explore the central experience and review technical feasibility on agreed devices.
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03 / DEVELOP
Build the agreed scope
Implement interactions, integrate assets and review development milestones.
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04 / TEST & DELIVER
Prepare the handover
Complete agreed checks and provide release assets, guidance and support arrangements.
What would you like your users to see or do?
Share your concept and intended use. We can discuss feasibility, prototype requirements and the next step.
Helpful details to include
- Your use case and target audience
- Preferred devices or headsets
- Required interactions and environments
- Available 3D models or reference material
- Integration and reporting requirements
- Your timeline and budget range
AR and VR development FAQs
Should my project use AR or VR?
AR is suitable when digital content needs to appear within a view of the real environment. VR is suitable when the experience requires a digital environment. The choice depends on the task and available devices.
Can we start with a prototype?
Yes. A prototype can focus on selected interactions and devices. We agree its objectives and acceptance criteria before development begins.
Do we need existing 3D models?
Existing models can be reviewed for suitability. Creating new assets or adapting supplied files is scoped separately according to the required detail and performance.
Will the experience work on every phone or headset?
Device support must be defined and tested. Compatibility depends on hardware, operating systems, browsers and the selected implementation approach.
Can users access AR through a browser?
Browser delivery can be assessed for your use case. Available features and compatibility need to be validated on the intended devices before the scope is confirmed.
Can an experience connect to our existing platform?
Integration depends on available APIs, permissions and data requirements. Share the systems involved so we can assess the connection.
How is an AR/VR project priced?
Cost depends on the interactions, asset production, device support, integrations and testing requirements. Share your brief for a scope-based discussion.